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Applying UML and patterns : an introduction to object-oriented analysis and design
Bok av Craig Larman
This edition contains Larmans usual accurate and thoughtful writing. It is a very good book made even better.
Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO ProjectsToo few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both.
John Vlissides, author, Design Patterns and Pattern HatchingPeople often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice.
Martin Fowler, author, UML Distilled and RefactoringThis book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner.
Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working GroupA brand new edition of the worlds most admired introduction to object-oriented analysis and design with UML Fully updated for UML 2 and the latest iterative/agile practices Includes an all-new case study illustrating many of the books key points Applying UML and Patterns is the worlds #1 business and college introduction to thinking in objectsand using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices.
Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You wont just learn UML diagramsyoull learn how to apply UML in the context of OO software development.
Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, Gang of Four design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This editions extensive improvements include
A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring Many new tips on combining iterative and evolutionary development with OOA/D Updates for easier study, including new learning aids and graphics