3D Math Primer for Graphics and Game Development

Bok av Fletcher. Dunn
4.0
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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
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3D Math Primer for Graphics and Game DevelopmentEngelska - Inbunden
ISBN: 9781568817231
3D Math Primer for Graphics & Game DevelopmentEngelska - Pocket
ISBN: 9781556229114
3d math primer for graphics and game developmentEngelska - Okänt
ISBN: 9781439869819
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