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Beginning XNA 3.0 Game Programming : From Novice to Professional
Bok av Alexandre Santos. Lobão
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you dont have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you dont know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Dont get overwhelmed with details you dont need to knowjust learn what you need to start creating your own games right now!
This fastpaced introduction to XNA 3.0 and the C# language provides you with a quickstart guide to creating highquality XNA games. Youll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professionallooking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
What youll learn Master game planning and programming basics Understand 2D graphics, audio, and input basics Create your first 2D game Improve your first 2D game Explore the basics of game networking Deal with sound in XNA 3.0 See how to create a 2D multiplayer game, Rock Rain Live! Understand 3D game programming basics Render pipelines, shaders, and effects Work with lights, cameras, and transformations Generate a terrain Learn skeletal animation techniques Create a thirdperson shooter game Play games on the Zune console Who this book is for This book is for anyone approaching XNA programming for the Xbox 360 for the first time, whether they have experience programming computer games or not.