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C Programming in One Hour a Day, Sams Teach Yourself
Bok av Peter Aitken och Dean Miller m.fl.
Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C. Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It's ideal for anyone who's serious about truly mastering C including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps. Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes: Understanding C program components and structure Mastering essential C syntax and program control Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope Interacting with the screen, printer, and keyboard Using functions and exploring the C Function Library Working with memory and the compiler Contents at a Glance PART I: FUNDAMENTALS OF C 1 Getting Started with C2 The Components of a C Program3 Storing Information: Variables and Constants4 The Pieces of a C Program: Statements, Expressions, and Operators5 Packaging Code in Functions6 Basic Program Control7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays9 Understanding Pointers10 Working with Characters and Strings11 Implementing Structures, Unions, and TypeDefs12 Understanding Variable Scope13 Advanced Program Control14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers16 Pointers to Functions and Linked Lists17 Using Disk Files18 Manipulating Strings19 Getting More from Functions20 Exploring the C Function Library21 Working with Memory22 Advanced Compiler Use PART IV: APPENDIXES A ASCII ChartB C/C++ Reserved WordsC Common C FunctionsD Answers