Advanced 3D Game Programming with DirectX 10.0

Bok av Peter Walsh
This update to the best-selling "Advanced 3D Game Programming with DirectX 9.0" focuses on developing cutting-edge games with DirectX 10.0 Graphics. Designed for experienced programmers, the book covers Direct3D, DirectInput, and DirectSound, as well as artificial intelligence techniques, client/server networking, multithreading, and scene management. The book includes many sample applications that target specific algorithms. Full source code is provided for all the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book.