Liknande böcker
Gaming for Classroom-Based Learning : Digital Role Playing as a Motivator of Study
Bok av Youngkyun. Baek
As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.