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OpenSceneGraph 3 Cookbook : Over 80 Recipes to Show Advanced 3d Programming Techniques With the Openscenegraph Api
Bok av Rui. Wang
Over 80 recipes to show advanced 3D programming techniques with the OpenSceneGraph APIIntroduce the latest OpenSceneGraph features to create stunning graphics, as well as integration with other famous librariesProduce high-quality programs with short and familiar codeEnriched with a lot of code and the necessary screenshotsIn DetailOpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization, and modeling. Familiar with its concepts and APIs, and need to improve your knowledge? This book is here to help. With exactly 100 recipes, it will enrich your experience and take you to the next level.OpenSceneGraph 3 Cookbook will escort you into the world of real-time 3D development with OpenSceneGraph, the world famous 3D graphics engine. The book assumes that you are already familiar with some basic concepts, and provides 100 vivid recipes to demonstrate how to utilize the API flexibly and how to implement some practical aspects.The book is divided into 10 chapters, each of which focuses on one topic. Readers may start from any topic they are interested in.The book includes customizing OpenSceneGraph, designing scene graph, geometry, scene navigation, animations, effects using fixed pipeline and shaders, managing mass data, and miscellaneous discussions. Every recipe will prove to be useful in a practical way or in research.OpenSceneGraph 3 Cookbook gives you a wide insight about 3D programming using OpenSceneGraph, with a set of meaningful and interesting examples.What you will learn from this bookConfigure and use OpenSceneGraph under different platforms, even mobile devicesOrganize the scene graph and customize nodes in a more effective wayCreate and edit geometries in an interacting formManipulate the camera to view the scene freely and easilyAnimate rigid objects, vertices, textures, and characters in the sceneCreate realistic effects with traditional and modern techniquesIntegrate OpenSceneGraph with different libraries and windowing systemsGenerate and manage massive data all over the earthApproachThis is a cookbook full of recipes with practical examples enriched with code and the required screenshots for easy and quick comprehension.Who this book is written forYou should be familiar with the basic concepts of the OpenSceneGraph API and should be able to write simple programs. Some OpenGL and math knowledge will help a lot, too.